The growth of Ares does not go unchecked - as it grows and becomes more powerful, it will encounter killer ICE which will destroy the botnet unless dealt with appropriately.
Progression in Botnet of Ares is defined by increasing Ares' computational power, unlocking different types of machines to exploit & gaining the ability to exploit more machines simultaneously.
Recently I've been thinking a lot about some of the tools I've made, and I have found an insight from game development that I think can apply to the software engineering industry as a whole.
Botnet of Ares is an incremental hacking roguelite set in a cyberpunk world where everything is connected. Unlock upgrades, expand your botnet, exploit millions of devices, optimize your network & shape the future of AI. In a world where control of connection is control itself, how far will you go?