Alex Tiniuc

Engineer, Musician & Indie Game Enthusiast

Deriving Music Theory with Python

My article for Paged Out! magazine.

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Botnet Under Siege: Confronting Intrusion Countermeasures

The growth of Ares does not go unchecked - as it grows and becomes more powerful, it will encounter killer ICE which will destroy the botnet unless dealt with appropriately.

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From Single Machine to Superintelligence

Progression in Botnet of Ares is defined by increasing Ares' computational power, unlocking different types of machines to exploit & gaining the ability to exploit more machines simultaneously.

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Unexpected Benefits of Building Your Own Tools

Recently I've been thinking a lot about some of the tools I've made, and I have found an insight from game development that I think can apply to the software engineering industry as a whole.

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Tasks, Workers and Machines

The most basic elements of gameplay in Botnet of Ares are Machines, Tasks & Workers - here's how they work.

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